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Hi, I'm Alannah

I'm a Middleweight multidisciplinary designer based in London, with skills in visual languages, styling, social design, key art creation & concepting and creative campaigns ideation and rollout. 

Multidisciplinary Designer with 5 Years industry experience working in the entertainment and advertising industry. Currently I work with clients in entertainment, gaming and food industries, creating visual identities, logo design, key art design, trailers and everything inbetween.  I'm always keen on broadening my skillsets venturing into illustration and basics in motion design and understanding of 3D space. I collaborate with Creative Directors, Art Directions, 3D Designers and Motion Designers on a daily basis whilst also being able to work in a team and independently. 

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May 2023- Present

20ten Creative

Middleweight Designer

In my current role within the core entertainment and origination team I work with clients such as:

- Warner Brothers Studio Tour London and Warner Brothers Discovery to create Key Visuals and campaigns

- PlayStation, Curve Digital and PICO VR creating stand out campaigns and branding. 

- Disney+ and Disney Studios overseeing outputs and creating look and feels for upcoming releases.

Jan 2021- April 2023

20ten Creative


During my time at 20ten as a Designer I was mainly focused on entertainment and gaming clients, including Disney,  Warner Brothers Studio Tour and Curve Games. I was the lead designer on the Disney+ channel creative and create visual look and feels for individual Disney Studio campaigns. Along with traditional design I created storyboards and directed AV outputs for Diary of a Wimpy Kid book trailers and created feature Key Arts for Warner Brothers Studio Tour.  Along with creating traditional design pieces I was the creative lead on our Dead Island 2 "Melee Madness" activation, creating all the collateral material and pulling together the staging/ props at the venue. Following the event I worked with our Lead Editor to create out final hero video, including soundtracks and grade. 

During this role I developed my skills in crafting overarching look and feels and crafting wholistic approaches to projects from AV, social, print and events. Along with soft skills for feedbacking other members of the team and maintaining a high standard of output.

Feb 2019- Dec 2020


Junior Designer

Since working at Feref I've been working on many campaigns and projects for clients such as Disney, Paramount, Pathe, Universal and Sony Music. I have created Title Treatments for campaigns for Nick Jr and created a sub-brand identity for FilmBank Media, which was one of my first projects. Since then I have been creative lead for Trolls World Tour International Campaign and L.O.L Surprise Album Launch. I have been expanding my knowledge of artworking, Photoshop and After Effects. During lockdown I have taken on the responsibility of an in-house After Effects role which spans from 2D graphics and ad creation. 


Working at Feref has further developed my skills for creative thinking across multiple platforms and how campaigns need to have outputs for all markets. A large part of the role is conceptualisation and producing ideas for proposals across all platforms.

September 2018

Wonderful Creative


I spent 2 weeks at Wonderful Creative aiding the design time with projects such as Quandoo and RS PRO, along with brainstorming and creating concepts for branding campaigns. I gained experience in art working for print, working with large scale print specs and how to scale down artworks. Most importantly I gained experience working within a studio with a collection of designers and an understanding of how a design agency functions.

Selected Clients

- Disney Plus

- Disney UK

- Universal Studios

- Warner Brothers Studio Tour

- Warner Bros 

- PlayStation

- Macknade


- Premier Foods

- Plaion

- Curve Digial

- uWIN


- Smyths Toys

- Bloomsbury Publishing

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